v184.108.40.206:- Fixed an error in Ice HUD's usage of Get LFGProposal()'s return values exposed by the 7.2.5 Chromie questsv1.10.15:- Fixed error on 7.2 due to a CVar being removed- Updated TOC for 7.2v1.10.14:- Fixed Holy Word: Serenity not being trackable in the Custom Cooldown module (ticket #232).- Updated Stagger bar to allow the user to set the max to 100% if desired.v220.127.116.11:- Fixed "0" showing up for some users after 1.10.13 by adding a "show when zero" checkbox to custom counters (disabled by default).Anyone who has used Ice HUD for a very long time has automatically-converted custom counter modules that replaced the old "maelstrom", "lacerate", and "sunder" modules that used to exist, each of which exhibited the behavior after the last update.v1.10.13:- Fixed alpha settings for spell charges on custom counter bars and stack counters to treat "full" the same way a Mana or Health bar would.At higher levels you become a whirlwind of death and destruction, what’s not to like? Warriors are one of my favorite classes to level and they provide the fun gaming style of non-stop death-dealing and fast leveling. You’ll still grind the enemy to dust under your heavily armored feet. The point is that if at any point Warriors are the or doormats probably isn’t something we’ll comment on here. Because it will likely change in a couple of days due to a hotfix. This section covers the Warrior basics, much more detail is available below this section.Pv P, raiding, you can do it all and you’ll be doing it with one or two 2-handed weapons. Warrior leveling is pretty easy, but because they’re always face to face smashing Warriors do need to be geared well at all times, perhaps more than most classes. Keep your weapons updated and you will level quickly and leave your enemies strewn all over Azeroth. Buffs and Nerfs: As the world of Azeroth moves through the Warlords of Draenor and into Legion all of the various classes will suffer from the buffs and cheer at the nerfs… Looks for the same buff/nerf stuff in and given expansion and the patches and expansions that come after that. Trimmed and removed abilities, Arms and Fury feel a bit more different from each other, and Protection should take a close look at the tanking changes. Wanna get to 100 Top – Quick notes – Race – Talents – Arms – Prot – Gear – Level Faster Just a note on leveling builds – the idea is to kill mobs ASAP, with as little downtime as possible.When Rend falls off, it deals an extra 4500 damage along with it's normal 1774 tick.
Pv P requires more survivability and control and is more for Arms than Fury or Prot.
Execute takes priority over any ability if in range. Until full gear WIld Combatant cruelty and Wld Gladiators cruelty rings are bis rings.
All three of these first tier talents are good in their own right, and make for a competitive tier.
(ticket #230)- Updated default text values for Health and Mana modules to show values in shortened form so they're more readable.
Anyone who has customized their text will not be affected by this change and the shortened form only kicks in once values reach 10,000.v1.10.11:- Updated TOC for Ice HUD_Options module- Fixed custom stack counters in graphical mode tracking spell charges failing to update when the maximum number of charges changes (such as with a talented 2-charge Demon Hunter Throw Glaive)v18.104.22.168:- Fixed the old energy ticker showing up in 7.1.v1.10.10:- Updated TOC for 7.1- Re-enabled Player Absorb by default by popular demand.v1.10.9:- Added support for the Scale setting on mirror bars and extended the mod-wide scale setting to a range of 20%-200% (ticket #228).- Fixed Runes module causing a memory leak.- Added a toggle to cause Runes to display the same way as combo points: show a series of icons that empty and fill back up based on the number of runes available.- Added a toggle to cause Runes to display as just a number of available runes.- Added an option to keep Runes displayed on the screen whether you have a target or not if not all runes are recharged.- Added display of the player's current absorb amount to the top of the health bar. Disabled Player Absorb by default because of this addition.v1.10.8:- Fixed combo points sometimes showing a max of 5 when it should show a max of 6.- Added coloration to the Roll The Bones module for how many Rt B buffs the player has active (ticket #227, thanks Zahariel!